![]() ![]() In Reed's Mind Palace, Clues are combined into Deductions, which can be combined for new Deductions, leads and conclusions. Generally, if everything is covered in spectral handprints, you're on the right track. Using Mind's Eye will lead you back out of the fishermens' house and down the street, where you can find other clues, like a shell casing. Solving the order of events will provide new Clues, which are recorded in your Mind Palace. Not only did Albert come back insane, but his madness spread to the fishermen, resulting in a violent tussle, ending with Albert tossing a bookshelf aside and running from the house as a fisherman, Lewis, fired a pistol at his back. For "Frosty Welcome" this is quite straightforward, with events laid out in order across the room, beginning with Albert's levitating body through to the moment where Lewis shouts "Yeah! Run!" at Albert's fleeing back. ![]() To understand the scene, Reed will need to number the events in the order they occur. In Retrocognition, visit each of the locations marked by a shimmering black and blue aura. Reed pieces together the complete narrative of the crime in Retrocognition. "Lewis was affected by hysteria" - speak with Lewis at the Under the Keel bar. ![]()
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